
- Wolfenstein enemy territory pure server check fail full#
- Wolfenstein enemy territory pure server check fail registration#
- Wolfenstein enemy territory pure server check fail code#
- Wolfenstein enemy territory pure server check fail download#
Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass.Fixed voice chat icons were not drawn if a player had cg_voiceChats 0.Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement.Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only).Fixed incorrect timings for voice chat sprites staying twice as long as expected.Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound.Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps.
Wolfenstein enemy territory pure server check fail full#

Wolfenstein enemy territory pure server check fail registration#
Wolfenstein enemy territory pure server check fail code#
Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity.Added window flashing on game init and match starting.Fixed tank model and mountedMG42Player origin when rewinding demo.Fixed weapon charge getting reduced when underwater where weapon doesn't fire.Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE.Fixed ref command not working on dedicated server.Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection.Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios.Fixed various graphical and camera bugs when rewinding demos.The cvar now acts as a bitmask value, so you can combine values 1 and 2.Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping.Fixed prone rotation being severly limited while proning on non-axial surfaces.Adjusted prone head collision box size to match body size to smooth out crawling on uneven surfaces.Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls.Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding.
Wolfenstein enemy territory pure server check fail download#


Fixed escape key not sending a char event which avoid closing UI menu properly.

Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client.Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on.Fixed unfinished unicode encoding crashing clients.Allow loading loose ttf/otf fonts in pure mode.Added entry point for additional system calls without breaking compatbility with other engines (thx ETe !).If you miss any feature/bug not listed in the changelog let us know or simply add it here.
