

This overdrove the move from 14" to 16", making this certainly a unit to not ignore as it can skim around the edges of the board and pop-up in the rear arc of the opposition. Not satisfied with the already significant speed advantage it carried, I chose to give it even more with the Speed Demon SPA. With the remaining point cashed in from coming in under budget, I wanted to give something to the Blitzkrieg. With only three long-range units in the lance, I gave the Blood Stalker SPA to each of these.īecause of the paint scheme on the Cobra, this piece received the Distracting SPA. This was, however, worth it considering the -2 to hit for the Blood Stalker SPA. Going in from the start with the intention to build a Pursuit Lance limited some of my choices-you don't see an Atlas or Annihilator floating around in here. If a unit takes this optional rule, it must retain this scheme for the duration of this campaign to retain the Distracting quirk. This reflects the thrown together nature of machines and personalities in the guns for hire trade. Up to one unit per lance with a particularly interesting paint scheme may select the Distracting positive design quirk. If you really want to go for the all-out feel of this style of game, don't repair the model unti you can pay for repairs in-game as well. 63) for inspiration.Īfter the initial game, make repairs (both to models and to the units in game) as normal. Refer to Alpha Strike Companion, for "Negative Design Quirks" (p. If your Spider is missing an arm, however, you may have to consider another option. For example, if your Atlas is missing an arm, treat it as having a -1 physical attack damage. These adjustment may require some creativity. If playing it as such would render it “dead” in game terms, such as broken legs or torso-hip separation, it may be repaired. Pieces damaged in this way do not gain extra points to be applied to other Design Quirks or Special Pilot Abilities. For example, if your Centurion is missing the autocannon arm, this unit’s card must reflect a “Weapon Hit” critical at the start of play and suffers any related penalties. Players play the units as they arrive-paint schemes, missing and broken parts, and all! If parts are missing or damaged, it must be reflected on the record sheet. Any funds remaining in the real-world pot after purchase may be converted to 1 point per $1, rounded as normal, to be applied to Special Pilot Abilities (SPAs) or Design Quirks ( Alpha Strike Companion, p. A good range that allows for some diversity of units is between $25.00 and $35.00. It’s up to the players’ discretion whether or not to include shipping in this cap. Players agree to a real-world dollar limit for the purchase of forces. In this campaign, players are attempting to emphasizing the ad hoc aspects by not purchasing the latest, newest, and beefiest pieces. Some examples include: BV Traders, E-Bay lot purchases, and “On Sale” bins at the FLGS or online. Players agree on a common vendor of mini acquisition.
BATTLETECH RECORD SHEETS WOLFHOUND FULL
If you and your group have alternate rules for Fist Full of C-Bills, post them below in the comments! These are completely arbitrary optional rules to get players out of their comfort zones and create opportunities to work with new units, formations, and factions.
